The Dharma, sutras, and commentarial interpretations of interest to American Buddhists of all traditions with news that not only informs but transforms. Emphasis on meditation, enlightenment, karma, social evolution, and nonharming.
(To contact us, leave a comment marked "private").
Friday, February 18, 2011
"Jane the Concussion Slayer" (brain healing)
Could Gaming Ever Be Good For Us? The average American kid will have spent 10,000 hours playing games by the time s/he turns 21. That's as much time as one has spent in school. Researcher Jane McGonigal, author of Reality is Broken: Why Games Make Us Better and How They Can Change the World, appeared on the public radio program "Science Friday" today [Feb. 18, 2011] to explain how we might make real life more "gameful." It can fulfill need that reality does not. Gaming need not be escapist, she demonstrates. Sometimes it can be quite "returnist." Life can often be made better by making it more like a "game," defined as an "unnecessary obstacle we choose to overcome." She invented "Jane the Concussion Slayer" to restore brains after head traumas. More>>
All materials on this site are submitted by editors and readers. All images, unless otherwise noted, were taken from the Internet and are assumed to be in the public domain.
In the event that there is still a problem, issue, or error with copyrighted material, the break of the copyright is unintentional and noncommercial, and the material will be removed immediately upon presented proof.
Contact us by submitting a comment marked "private."
Do not follow this journal if you are under vinaya or parental restrictions. Secure protection by Sucuri.
Wisdom Quarterly: American Buddhist Journal is licensed under a Creative Commons Attribution-Noncommercial-Share Alike 3.0 United States License. Permissions beyond the scope of this license may be available at creativecommons.org/about/licenses.
No comments:
Post a Comment